Now, the developer is revealing that, not only did the series look to the evolution of similar franchises, they also relied extensively on Dead Space 2 player and reviewer feedback.
According to an Official PlayStation Magazine interview with Dead Space 3 executive producer, Steve Papoutsis, the team at Visceral Games was heavily influenced by feedback from series fans and critics as well as self-evaluation. In his comments, the developer is especially candid when reflecting on the final moments of Dead Space 2:
As for what the team intends to do with the feedback moving forward, on to Dead Space 3, Papoutsis wasn’t ready to share too many details - though he did tease the game’s new weapon system - a response to the gun variety “limitations” players may have felt in previous titles:
Interestingly, another area of focus, according to Papoutsis, was to open up the enclosed and linear level design of the prior games - which might lead some fans to wonder if Visceral was talking to the right “reviewers” and “players.”
Unlike the gun system, which did seemingly “punish” players for experimenting with different weaponry, in favor of maxing out one or two guns, it’d be hard to find a lot of survival horror players who felt like the sequel was too enclosed and linear. Dead Space 2 offered a compelling balance between larger arenas (the shopping concourse) and tight immersive hallways (Titan Elementary School) - so, no doubt, many players are going to be skeptical of this new “open world” approach that the developers have been talking up for the past couple months.
While some gamers may long for less confined and linear experiences, the survival horror genre (even the survival horror-action genre) has always benefited from tossing players in small dark places with limited ammunition and plenty of tough enemies. Given the quality of the previous titles, we remain optimistic that changes to environment design and the gunplay system won’t undermine the fun of key franchise staples - such as the “amputation” gun mechanics. That said, survival horror is a tricky balance - especially when co-op gameplay is involved. Hopefully Visceral isn’t losing sight of what made their original title (and the sequel) standout experiences in an effort to appeal to a larger demographic of “reviewers and players.”
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Dead Space 3 releases in February of 2013 for the Xbox 360, PS3, and PC.
Source: Official PlayStation Magazine